Post by Wolf on Dec 17, 2014 11:18:44 GMT
[attr="class","omg"]
Map coming soon!
Lemuria is a plain where demigods can roam about. It appears to be a continent surrounded by an endless expanse of water. Regions and cities have been established, each dedicated to their own pantheon. Those from other pantheons are free to enter and leave at their wish. There are a diverse and widespread amount of temples, shrines and other places of worship dedicated to the many gods across the continent.
In regards to the mortal world, distance in Lemuria is distorted. As someone could enter from America, take a few steps and then exit in Europe. This enables quick and easy travelling across vast distances in the mortal realm. However, there is no fixed discernable pattern as to what location in Lemuria corresponds to what location in the mortal realm. Hence, getting lost is a common occurrence. However, appeasing the right deities as you leave/enter could assure accurate travel.
Those who wish to enter or leave the realm must pay a fee. This fee could be anything: from virgin sacrifices to credit cards to a $5 bill.
Demigods will also be present in the mortal world, whether they'd be up to mischief or on a quest. In the mortal world, a magical force called 'Mist' is prevalent. It twists a mortal's sight from seeing mythical happenings by replacing them with an illusion depicting things they knows about and can comprehend. Under the influence of Mist, a mortal would see gods or monsters as ordinary humans or animals, and supernatural objects also become commonplace items.
If you want a complete collection of all the settlements and regions in Lemuria without the need to browse through the boards, then here's it all grouped together:
Located primarily near the coastline where the River Ankh meets the Sea of Izanagi, Hellas is a region of Lemuria dominated by demigods of Greek heritage. It has two major cities; Neo Athens and Atlantis. The culture and architecture have evolved over time, however still show major influences of Ancient Greece.
Neo Athens:
Neo Athens is famed as a city rich in artists, scholars and thinkers- a reputation enhanced by the Conservatorium of Artistic Endeavors; a prestigious institution dedicated to fine-tuning the talented to learn the intricacies of music, fashion, art and drama.
This community is generally open minded, welcoming new ideas and new people with open arms and allowing them to settle in with no bias.
And lots of people do want to settle in Neo Athens. It is filled with architectural wonders, beautiful parks and is located near the banks of the Ankh - so it lacks nothing in terms of resources or atmosphere.
Unfortunately, for all its plus points, Neo Athens is probably the most expensive area to live in in all of Lemuria. You’d better keep an eye on your pocket, for money has a way of running out very quickly here.
Tl;dr: It’s a small city; fancy, beautiful, full of artists, scholars and smart people. And expensive to live in- pick up a few dozen side jobs or go bust.
Atlantis:
If you’re thinking about an idyllic, mermaid infested, underwater palace then you’re about to be disappointed. A city supposedly blessed by Poseidon himself, Atlantis is set close to the mouth of the Ankh and serves as a port city. With a constant inflow of new goods, ideas and people- it’s hardly surprising to find Atlantis supporting several large markets and bazaars. Those seeking entertainment beyond a shopping spree can look to horse races held frequently around the city.
Perhaps the most outstanding feature about this sprawling city is a two story fountain that is perpetually flowing. The water of this fountain supposedly has extremely potent magical properties, however drinking from it is forbidden as it is a sacred artefact.
The darker side of Atlantis exists in the form of the black market that thrives off the sea trade. Need the odd virgin sacrifice for a dubious ritual? You’ll find it here, along with pretty much anything you can think of. Morals are optional in this dark underworld, there’s just good business (cue dramatic music).
Tl;dr: large, busy port city full of stuff to be bought, including illegal things (black market yo). Also has horse races and magical fountains.
An area further inland from Hellas, but also located near the River Ankh, Ruma is populated mostly by demigods of Roman nature. It has two major centers; Maximus and Remus. The architecture has evolved into a contemporary version of Roman style, but the culture is still heavily influenced by the militaristic nature of Ancient Rome.
Maximus:
Go up the river Ankh starting from Atlantis. First you’ll pass by Neo Athens and then, eventually you’ll see the walls of Maximus. It’s a rather heavily fortified town atop a hill, a few miles west off the river banks. As the name boasts, this place is the place where the best are born, molded to serve. The residents of this town boast the most successful records in tackling quests, killing monsters and being badasses. Maximus will equip you with the tools and training to deal with pretty much anything you may come across on your adventures.
Be warned; this training means that you are obligated to not only follow the draconian laws that govern this city, but also serve to protect the city under the authority of the council- who rule this town with an iron fist.
Tl;dr: this large, fortified town is badass and will turn you into a badass, but you’ll have to help protect it. And the authority is super harsh; really it takes the law way too seriously.
Remus:
Just a short distance upstream from Maximus and you’ll come across the town formerly known as the Ankh- the very settlement that gave the river its name. However the original inhabitants are long gone and now the town is named after the weaker brother from the tale of Romulus and Remus. Not surprising when you realize the Remus came into being when deserters from the Maximus army took over the Ankh.
Unfortunately its origin pretty much set the tone for what Remus would become. It is a town overspilling with strife and conflict. It’s crime stricken and filled with gangs who set the law in their respective territories, often indulging in wars with each other over turf. Graffiti is abundant and vandals are so common that anyone who opens a store is either extremely foolish or brave. Others live in slums and in poverty. The entire city is unhygienic; rats run free, plague is common and healthcare is a myth. Remus submits to no authority and holds particularly unfriendly relations with Maximus and Tiet.
Tl;dr: filled with troublemakers who took over the town. Gang wars, vandals, poverty, disease, slum culture- pretty much the worst Lemuria has to offer. Gtfo while you can.
To the far east of the River Ankh, lies the desert of extremes; Aegyptos. During the day, the blistering heat is overbearing to those without some form of protection and at night, temperatures drop to below freezing. The few people that can be found living in its hostile conditions are usually related to the Egyptian pantheon and can be found as either nomadic tribes or near Tiet and Djehuty. A strong knowledge of magic and a distrust of outsiders is the trademark of these people.
Uninhabited areas are generally hostile fraught and with monsters, who often use the region to lose any hunters on their trail.
Tiet:
When the inhabitants of the Ankh (the town) were forcefully evicted, they disappeared into the desert that lay not too far east of the Ankh (the river). After a fair bit of wandering about, they managed to find a rich oasis, practically brimming with magical energy, and so decided to settle down.
Tiet is now a fair sized city, centered on the original oasis and breathtaking in sight- some say its splendor rivals that of Neo Athens. Much like Neo Athens, it also contains a famed educational institute in the form of the Musaeum, however; it teaches not culture but the arcane arts. Their knowledge is put to good use; forming a magical barrier along the whole city to ensure favorable living conditions and protection- not only against the elements and monsters, but also against hostile demigods.
Also unlike Neo Athens, the people of Tiet are not very welcoming. A side-effect of their bad history with outsiders means that they are overly suspicious about new faces and can be downright paranoid sometimes. And good luck finding that place in the desert in the first place.
Tl;dr: Pretty, medium sized city in desert- built around oasis. Lots of magic, magic school and nobody likes the new guy- anywhere. Talk about a tough crowd…
Djehuty:
Far into the depths of the desert, beyond the oasis of Tiet even, lies the canyon of Djehuty. The river that carved out this mighty canyon and once supplied the locals with water has stopped flowing, forcing the people to tunnel into the canyon walls to find underground sources of water and construct aqueducts to transport it back to their homes.
Fees for using this water have risen over the years and it’s getting harder and harder to find the magical materials once common in the area. Slowly yet steadily, the local economy is dying out- leaving many to struggle with low wages and unemployment. To make matters worse space for houses is diminishing, causing some people to take to the caves lining the canyon walls.
Surprisingly enough, not everybody is struggling with these problems. The families who constructed the aqueducts have seen a huge boom in their financial and political fortunes. This massive inequality leads to much discontent among the lower classes, and a great deal of corruption among the leaders, who see themselves as infinitely above the poor.
Tl;dr: large desert town located in the middle of nowhere inside a canyon. water is scarce, supplied by aqueducts and there is a huge class divide.
The Ankh opens into the Sea of Izanagi, most of which falls into the region of Wakoku. The majority of demigods found here relate to the Shinto pantheon can be found in small towns and villages founded on scattered islands. Notable among these are Little Takamagahara and Kami-Takino. Aside for the occasional sea monster, the atmosphere is generally idyllic and the people homely.
Little Takamagahara:
Out of all the small villages scattered among the islands of Wakoku, Little Takamagahara is easily the most visited. Although a quiet and quaint village, by all appearances, it’s actually situated on the base of an active volcano. The resulting natural geysers and hot springs make the main business here bathhouses and spas, attracting many looking to unwind and relax in a quiet, rustic atmosphere. The long term inhabitants of the village are a close knit bunch, always looking out for each other and a tad conservative, however; they are always welcoming to strangers.
Tl;dr: Small hot-spring village by the volcano. tightly knit community, but still welcoming to newcomers. Nice place to visit every now and then.
Kami-Takino:
Approaching from Atlantis, Kami-Takino is the first among the islands of Wakoku you will see. It is also among the largest and most populated in the chain of islands. The island is dominated by low lying hills covered in forests, which serve to give the area an idyllic and rustic atmosphere. The locals have run with that, constructing their homes and building along the contours of the land, so the natural beauty is not disturbed. Furthermore, the residents take harmony with nature very seriously, many are conservative and vegetarian with animals being raised almost exclusively for milk and wool rather than meat.
It is a very verdant location, filled with unique flora, fauna and known for the numerous springs and waterfalls in the surrounding area.
Being the closest to the mainland, it has a fairly busy port and an active trade, with many people from the other islands also visiting to buy goods which may be otherwise difficult to find.
Tl;dr: mid-sized hill town, lots of greenery and close to nature. close to mainland, active trade and busiest among the islands.
A region set to the north-west of Lemuria, dominated by the Yggdrasil Range; a mountain range so gigantic it is compared to the World Tree. It is a harsh, formidable place stuck in a perpetual winter with ice and snow covering the mountains. There are small, fortified settlements dotted across the landscape, largest of which is Hoddmímis. The houses are heavily built with walls of stone and thick beams of wood.
Due to its inaccessibility, Skaney is one of the places hostile monsters flee to when wanting to escape hunters. This area has a population of dominantly Norse demigods.
Hoddmímis:
Largest among the communities along the Yggdrasil range, Hoddmímis is a large fortified town based in a valley. With conditions being relatively tamer in Hoddmímis than most parts of Skaney, it’s probably the richest, biggest and most densely populated place in the region.
These relatively better conditions also attract a lot of people, who use Hoddmímis as a safe haven when life elsewhere gets too harsh to handle. Thus the people of Hoddmímis take the duties of a host and the tradition of hospitality very seriously- even if you are a monster. However, this doesn’t stop the community from being tough, straightforward and very dangerous when provoked.
Tl;dr: Large fortified town in a valley. People and monsters often come here looking for refuge from harsh conditions. Community very hospitable.
Cornucopia:
In the no-man’s land between Ruma, Hellas and Aegyptos lies the horn-shaped lake of Cornucopia. Beside it lies a fair sized city of the same name, spawned from the trade between the three regions. It is a rich city, bustling with people and commerce, noted for its wealthy merchants as well as the many incentives it offers to new entrepreneurs. In this land innovation and money makes a man’s fortune rather than one’s heritage.
Perhaps for these reasons monsters are welcomed and encouraged to settle down in Cornucopia, much more than other towns and cities with their trigger happy and judgemental demigods. Indeed, some people claim that the unique skills that these monsters bring with them is part of the reason why this is truly the city of plenty.
Cornucopia is governed by a small council usually selected by different unions of varying businesses.
Tl;dr: reasonably large city that lives on trade. Businessmen given lots of importance. Monsters welcomed and large population of them here.
[attr="class","ommg"]Setting
Map coming soon!
Lemuria is a plain where demigods can roam about. It appears to be a continent surrounded by an endless expanse of water. Regions and cities have been established, each dedicated to their own pantheon. Those from other pantheons are free to enter and leave at their wish. There are a diverse and widespread amount of temples, shrines and other places of worship dedicated to the many gods across the continent.
In regards to the mortal world, distance in Lemuria is distorted. As someone could enter from America, take a few steps and then exit in Europe. This enables quick and easy travelling across vast distances in the mortal realm. However, there is no fixed discernable pattern as to what location in Lemuria corresponds to what location in the mortal realm. Hence, getting lost is a common occurrence. However, appeasing the right deities as you leave/enter could assure accurate travel.
Those who wish to enter or leave the realm must pay a fee. This fee could be anything: from virgin sacrifices to credit cards to a $5 bill.
Demigods will also be present in the mortal world, whether they'd be up to mischief or on a quest. In the mortal world, a magical force called 'Mist' is prevalent. It twists a mortal's sight from seeing mythical happenings by replacing them with an illusion depicting things they knows about and can comprehend. Under the influence of Mist, a mortal would see gods or monsters as ordinary humans or animals, and supernatural objects also become commonplace items.
If you want a complete collection of all the settlements and regions in Lemuria without the need to browse through the boards, then here's it all grouped together:
[attr="class","oomg"]Hellas (Greek region)
Located primarily near the coastline where the River Ankh meets the Sea of Izanagi, Hellas is a region of Lemuria dominated by demigods of Greek heritage. It has two major cities; Neo Athens and Atlantis. The culture and architecture have evolved over time, however still show major influences of Ancient Greece.
Neo Athens:
Neo Athens is famed as a city rich in artists, scholars and thinkers- a reputation enhanced by the Conservatorium of Artistic Endeavors; a prestigious institution dedicated to fine-tuning the talented to learn the intricacies of music, fashion, art and drama.
This community is generally open minded, welcoming new ideas and new people with open arms and allowing them to settle in with no bias.
And lots of people do want to settle in Neo Athens. It is filled with architectural wonders, beautiful parks and is located near the banks of the Ankh - so it lacks nothing in terms of resources or atmosphere.
Unfortunately, for all its plus points, Neo Athens is probably the most expensive area to live in in all of Lemuria. You’d better keep an eye on your pocket, for money has a way of running out very quickly here.
Tl;dr: It’s a small city; fancy, beautiful, full of artists, scholars and smart people. And expensive to live in- pick up a few dozen side jobs or go bust.
Atlantis:
If you’re thinking about an idyllic, mermaid infested, underwater palace then you’re about to be disappointed. A city supposedly blessed by Poseidon himself, Atlantis is set close to the mouth of the Ankh and serves as a port city. With a constant inflow of new goods, ideas and people- it’s hardly surprising to find Atlantis supporting several large markets and bazaars. Those seeking entertainment beyond a shopping spree can look to horse races held frequently around the city.
Perhaps the most outstanding feature about this sprawling city is a two story fountain that is perpetually flowing. The water of this fountain supposedly has extremely potent magical properties, however drinking from it is forbidden as it is a sacred artefact.
The darker side of Atlantis exists in the form of the black market that thrives off the sea trade. Need the odd virgin sacrifice for a dubious ritual? You’ll find it here, along with pretty much anything you can think of. Morals are optional in this dark underworld, there’s just good business (cue dramatic music).
Tl;dr: large, busy port city full of stuff to be bought, including illegal things (black market yo). Also has horse races and magical fountains.
[attr="class","oomg"]Ruma (Roman region)
An area further inland from Hellas, but also located near the River Ankh, Ruma is populated mostly by demigods of Roman nature. It has two major centers; Maximus and Remus. The architecture has evolved into a contemporary version of Roman style, but the culture is still heavily influenced by the militaristic nature of Ancient Rome.
Maximus:
Go up the river Ankh starting from Atlantis. First you’ll pass by Neo Athens and then, eventually you’ll see the walls of Maximus. It’s a rather heavily fortified town atop a hill, a few miles west off the river banks. As the name boasts, this place is the place where the best are born, molded to serve. The residents of this town boast the most successful records in tackling quests, killing monsters and being badasses. Maximus will equip you with the tools and training to deal with pretty much anything you may come across on your adventures.
Be warned; this training means that you are obligated to not only follow the draconian laws that govern this city, but also serve to protect the city under the authority of the council- who rule this town with an iron fist.
Tl;dr: this large, fortified town is badass and will turn you into a badass, but you’ll have to help protect it. And the authority is super harsh; really it takes the law way too seriously.
Remus:
Just a short distance upstream from Maximus and you’ll come across the town formerly known as the Ankh- the very settlement that gave the river its name. However the original inhabitants are long gone and now the town is named after the weaker brother from the tale of Romulus and Remus. Not surprising when you realize the Remus came into being when deserters from the Maximus army took over the Ankh.
Unfortunately its origin pretty much set the tone for what Remus would become. It is a town overspilling with strife and conflict. It’s crime stricken and filled with gangs who set the law in their respective territories, often indulging in wars with each other over turf. Graffiti is abundant and vandals are so common that anyone who opens a store is either extremely foolish or brave. Others live in slums and in poverty. The entire city is unhygienic; rats run free, plague is common and healthcare is a myth. Remus submits to no authority and holds particularly unfriendly relations with Maximus and Tiet.
Tl;dr: filled with troublemakers who took over the town. Gang wars, vandals, poverty, disease, slum culture- pretty much the worst Lemuria has to offer. Gtfo while you can.
[attr="class","oomg"]Aegyptos (Egyptian region)
To the far east of the River Ankh, lies the desert of extremes; Aegyptos. During the day, the blistering heat is overbearing to those without some form of protection and at night, temperatures drop to below freezing. The few people that can be found living in its hostile conditions are usually related to the Egyptian pantheon and can be found as either nomadic tribes or near Tiet and Djehuty. A strong knowledge of magic and a distrust of outsiders is the trademark of these people.
Uninhabited areas are generally hostile fraught and with monsters, who often use the region to lose any hunters on their trail.
Tiet:
When the inhabitants of the Ankh (the town) were forcefully evicted, they disappeared into the desert that lay not too far east of the Ankh (the river). After a fair bit of wandering about, they managed to find a rich oasis, practically brimming with magical energy, and so decided to settle down.
Tiet is now a fair sized city, centered on the original oasis and breathtaking in sight- some say its splendor rivals that of Neo Athens. Much like Neo Athens, it also contains a famed educational institute in the form of the Musaeum, however; it teaches not culture but the arcane arts. Their knowledge is put to good use; forming a magical barrier along the whole city to ensure favorable living conditions and protection- not only against the elements and monsters, but also against hostile demigods.
Also unlike Neo Athens, the people of Tiet are not very welcoming. A side-effect of their bad history with outsiders means that they are overly suspicious about new faces and can be downright paranoid sometimes. And good luck finding that place in the desert in the first place.
Tl;dr: Pretty, medium sized city in desert- built around oasis. Lots of magic, magic school and nobody likes the new guy- anywhere. Talk about a tough crowd…
Djehuty:
Far into the depths of the desert, beyond the oasis of Tiet even, lies the canyon of Djehuty. The river that carved out this mighty canyon and once supplied the locals with water has stopped flowing, forcing the people to tunnel into the canyon walls to find underground sources of water and construct aqueducts to transport it back to their homes.
Fees for using this water have risen over the years and it’s getting harder and harder to find the magical materials once common in the area. Slowly yet steadily, the local economy is dying out- leaving many to struggle with low wages and unemployment. To make matters worse space for houses is diminishing, causing some people to take to the caves lining the canyon walls.
Surprisingly enough, not everybody is struggling with these problems. The families who constructed the aqueducts have seen a huge boom in their financial and political fortunes. This massive inequality leads to much discontent among the lower classes, and a great deal of corruption among the leaders, who see themselves as infinitely above the poor.
Tl;dr: large desert town located in the middle of nowhere inside a canyon. water is scarce, supplied by aqueducts and there is a huge class divide.
[attr="class","oomg"]Wakoku (Shinto region)
The Ankh opens into the Sea of Izanagi, most of which falls into the region of Wakoku. The majority of demigods found here relate to the Shinto pantheon can be found in small towns and villages founded on scattered islands. Notable among these are Little Takamagahara and Kami-Takino. Aside for the occasional sea monster, the atmosphere is generally idyllic and the people homely.
Little Takamagahara:
Out of all the small villages scattered among the islands of Wakoku, Little Takamagahara is easily the most visited. Although a quiet and quaint village, by all appearances, it’s actually situated on the base of an active volcano. The resulting natural geysers and hot springs make the main business here bathhouses and spas, attracting many looking to unwind and relax in a quiet, rustic atmosphere. The long term inhabitants of the village are a close knit bunch, always looking out for each other and a tad conservative, however; they are always welcoming to strangers.
Tl;dr: Small hot-spring village by the volcano. tightly knit community, but still welcoming to newcomers. Nice place to visit every now and then.
Kami-Takino:
Approaching from Atlantis, Kami-Takino is the first among the islands of Wakoku you will see. It is also among the largest and most populated in the chain of islands. The island is dominated by low lying hills covered in forests, which serve to give the area an idyllic and rustic atmosphere. The locals have run with that, constructing their homes and building along the contours of the land, so the natural beauty is not disturbed. Furthermore, the residents take harmony with nature very seriously, many are conservative and vegetarian with animals being raised almost exclusively for milk and wool rather than meat.
It is a very verdant location, filled with unique flora, fauna and known for the numerous springs and waterfalls in the surrounding area.
Being the closest to the mainland, it has a fairly busy port and an active trade, with many people from the other islands also visiting to buy goods which may be otherwise difficult to find.
Tl;dr: mid-sized hill town, lots of greenery and close to nature. close to mainland, active trade and busiest among the islands.
[attr="class","oomg"]Skaney (Norse region)
A region set to the north-west of Lemuria, dominated by the Yggdrasil Range; a mountain range so gigantic it is compared to the World Tree. It is a harsh, formidable place stuck in a perpetual winter with ice and snow covering the mountains. There are small, fortified settlements dotted across the landscape, largest of which is Hoddmímis. The houses are heavily built with walls of stone and thick beams of wood.
Due to its inaccessibility, Skaney is one of the places hostile monsters flee to when wanting to escape hunters. This area has a population of dominantly Norse demigods.
Hoddmímis:
Largest among the communities along the Yggdrasil range, Hoddmímis is a large fortified town based in a valley. With conditions being relatively tamer in Hoddmímis than most parts of Skaney, it’s probably the richest, biggest and most densely populated place in the region.
These relatively better conditions also attract a lot of people, who use Hoddmímis as a safe haven when life elsewhere gets too harsh to handle. Thus the people of Hoddmímis take the duties of a host and the tradition of hospitality very seriously- even if you are a monster. However, this doesn’t stop the community from being tough, straightforward and very dangerous when provoked.
Tl;dr: Large fortified town in a valley. People and monsters often come here looking for refuge from harsh conditions. Community very hospitable.
[attr="class","oomg"]Elsewhere
Cornucopia:
In the no-man’s land between Ruma, Hellas and Aegyptos lies the horn-shaped lake of Cornucopia. Beside it lies a fair sized city of the same name, spawned from the trade between the three regions. It is a rich city, bustling with people and commerce, noted for its wealthy merchants as well as the many incentives it offers to new entrepreneurs. In this land innovation and money makes a man’s fortune rather than one’s heritage.
Perhaps for these reasons monsters are welcomed and encouraged to settle down in Cornucopia, much more than other towns and cities with their trigger happy and judgemental demigods. Indeed, some people claim that the unique skills that these monsters bring with them is part of the reason why this is truly the city of plenty.
Cornucopia is governed by a small council usually selected by different unions of varying businesses.
Tl;dr: reasonably large city that lives on trade. Businessmen given lots of importance. Monsters welcomed and large population of them here.